Accessibility Engineer · Developer · Technical Leader
Bath, United Kingdom · [email protected]
Professional Summary
Accessibility Engineer and Developer with 10+ years across Apple platforms. I specialise in embedding accessibility into software development, creating internal tools, and mentoring teams. Skilled in Swift, SwiftUI, and macOS/iOS development, with hands-on experience in backend systems, automation, and AI-assisted workflows. Passionate about inclusive design, developer experience, and bridging technical and human perspectives.
Experience
Apple Inc. — macOS Accessibility Lead
May 2021 – Present · Remote / London, UK
Leading accessibility initiatives across macOS IS&T applications, providing code-level guidance, mentorship, and strategic direction.
Responsibilities
- Partner with design, QA, and engineering teams to embed accessibility into all stages of development.
- Mentor engineers and early-career developers to improve accessibility awareness and implementation.
- Manage accessibility efforts across multiple macOS applications and frameworks.
- Develop automated testing tools, reusable components, and best-practice guidance.
- Author internal accessibility standards and documentation (AA+ guidelines).
- Present at internal Accessibility Summits and WWDC Accessibility Labs.
Key Achievements
- Created and launched the Accessibility Excellence Award to recognise best practices across teams.
- Designed and delivered internal training (e.g. Keyboard Interaction, Dyslexia Tools in Apple Platforms).
- Drove adoption of accessibility reviews and audits as part of the engineering process.
Apple Inc. — iOS Accessibility Engineer (Contractor)
June 2020 – May 2021 · Remote
Specialist contractor providing accessibility consulting and engineering for internal iOS applications.
Responsibilities
- Audited iOS applications for accessibility issues, including VoiceOver, Dynamic Type, and colour contrast.
- Advised engineering teams on accessible design patterns and code-level solutions.
- Supported automation efforts and prototype testing for early accessibility tooling.
Key Achievements
- Introduced structured accessibility testing processes that became internal standards.
- Delivered code examples and reusable accessibility components for iOS developers.
Mobile Team Lead — WH Smith / Lionheart Applications Ltd.
2018 – 2020
- Led cross-platform teams across iOS, Android, and APIs.
- Delivered projects for major clients including Funky Pigeon.
Mobile & UI Developer — Naim Audio Ltd.
2015 – 2018
- Worked on high-end audio systems and companion apps.
- Built iOS apps integrated with hardware products; focused on UI, automation, and QA tooling.
Lead Developer / iOS Consultant — Freelance & Agency Projects
2011 – 2015
- Contracts for brands such as MasterCard, Domino’s Pizza, and startups like Spuddy.
- Roles included UI/UX, architecture, testing, and team management.
Co-Founder / Director of Technology — Nyx Digital & earlier ventures
2007 – 2011
- Founded mobile-first agencies; led product design, development, client delivery, and infrastructure.
- Built early mobile CRM systems.
Education
Diploma in Software Engineering — University of Central Lancashire (2000 – 2004)
- Twice awarded a Student Scholarship to attend Apple WWDC (San Francisco).
Selected Projects & Open Source
Technical Skills
- Languages: Swift, Objective-C, JavaScript, C++, Shell
- Frameworks: SwiftUI, UIKit, AppKit, Core ML, CloudKit, Combine, StoreKit
- Tools: Xcode, GitHub, Jenkins, Firebase, Trello, Postman
- Specialties: Accessibility APIs, Apple ecosystem, iOS/macOS development, prototyping, internal tooling, mentorship
Additional
- Presenter at internal Accessibility Summits and WWDC Accessibility Labs.
- References available on request.